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Virtual Reality Learning

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Virtual reality (VR) learning is all the rage in modern education. This technique not only transforms the traditional classroom into a unique interactive learning environment but also shifts the learning focus from simply memorising facts to visual and auditory experiences. If you want to know more about the technology that promises to change education forever, take a look at our info sheet!

 

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Learning is supposed to be fun yet the monotony of a traditional classroom could make even the most diligent students yawn. VR learning creates an interactive digital environment for each student. This means that instead of sleepily taking lecture notes, students are able to take a walk in a virtual ancient Rome or study detailed 3D models of internal combustion engines.

 

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Another key benefit of VR is its adaptability. The technology has seen great success in history and geography classes. More than 40% of all students in the UK have displayed higher learning performance for these subjects after VR had been implemented. However, VR learning is by no means limited to only two courses. You could transform the VR environment for any topic ranging from trigonometry to biology.

 

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A common misconception about VR is that implanting this technology is costly. With the majority of smartphones on the market having VR capabilities, you could simply make makeshift goggles from a piece of cardboard with a smartphone display. In fact, such a solution is employed by many schools in the UK via the Bring Your Own Device initiative. Schools don’t have to invest millions to make VR work and students are able to use familiar gadgets. It’s a win-win!

 

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One of the key problems facing education is the lack of opportunities for practice. After all, it’s a bit difficult to show how nuclear fusion works without facing a slight risk of radiation exposure. Having a virtual classroom to display whatever you want whenever you want it means that students learn by doing instead of copying notes from books or googling answers.

 

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It’s a well-known fact that stronger emotions typically provoke better responses from memory centres inside the brain. That said, traditional education can be a bit emotionless with its strict requirements. VR circumvents this problem entirely by forming better aural and visual connections between the learning material and the students’ own experiences.

 

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Using VR also means providing teachers with more opportunities to express their creative approaches to education. Gone are the days of writing everything on a blackboard, doing long presentations and paraphrasing books. With many VR apps having accessible software toolsets, teachers are able to quickly and easily create memorable material for their students. This not only improves educational outcomes but also addresses issues such as teacher burnout.

 

With 63% of all VR demand being education-related, it’s easy to see why this technology could be the most important development in recent academic history. By creating impactful, measurable and adaptable learning platforms, VR is an innovation that has been embraced by both teachers and students. Be sure to try it!